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Using "AFR-FriendlyD3D.exe" in Project CARS

Posted: 10 Apr 2013, 19:08
by SwiftyOne
Not even sure this is a bug..So please feel free to move :) With the testing in pCARS, Sli has not yet been optimised and to make the game work in Sli you have to rename the .exe to "AFR-FriendlyD3D.exe" which means that Fanaleds will not work, any chance of maybe doing a fix for that? So that Fanaleds will work while using AFR-FriendlyD3D.exe for Sli?

Thanks for your time and work :)

Swifty

Re: Using "AFR-FriendlyD3D.exe" in Project CARS

Posted: 10 Apr 2013, 19:20
by Bose321
Yeah, that .exe name will currently not work.

I do have a 'solution' however. If you make an .exe, or rename something like wordpad.exe to the original pCars.exe, it should work. ;)

Re: Using "AFR-FriendlyD3D.exe" in Project CARS

Posted: 10 Apr 2013, 21:30
by SwiftyOne
Nice one :) Thanks for that ;)

Re: Using "AFR-FriendlyD3D.exe" in Project CARS

Posted: 10 Apr 2013, 23:00
by SwiftyOne
Just thought I should post this...I have just now came across a thread @WMD Forum: http://forum.wmdportal.com/showthread.p ... r-feedback where a member has written an SLI profile for nVidia Inspector, where there is no need to use or rename the pCARS.exe to "AFR-FriendlyD3D.exe"...You just enable SLI and launch pCARS as normal through the launcher :D ..This of coarse, now allows the use of Fanaleds without a problem ;)

Re: Using "AFR-FriendlyD3D.exe" in Project CARS

Posted: 10 Apr 2013, 23:04
by Bose321
Sure, I don't mind you posting a link. Might come on handy for some other people.