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F1 2016
Posted: 29 Aug 2016, 15:29
by pomme87
Thank you, 2.4b update for F1 2016 on Logitech G29.
Dirt rally, f1 2015 work fine.
But f1 2016 don't work.
I read 2.4b readme.
My hardware setting is
<motion>
<dbox enabled="true" />
<udp0 enabled="true" ip="127.0.0.1" port="20777" />
<udp1 enabled="false" ip="127.0.0.1" port="20777" />
<udp2 enabled="false" ip="127.0.0.1" port="20777" />
<udp3 enabled="false" ip="127.0.0.1" port="20777" />
<led_display fanatecNativeSupport="false" sliProNativeSupport="false" />
I did as your readme F1 2016
Also I did this
<motion>
<dbox enabled="true" />
<udp0 enabled="true" ip="127.0.0.1" port="30500" delay="1" extradata="3" />
<udp1 enabled="false" ip="127.0.0.1" port="20777" />
<udp2 enabled="false" ip="127.0.0.1" port="20777" />
<udp3 enabled="false" ip="127.0.0.1" port="20777" />
<led_display fanatecNativeSupport="false" sliProNativeSupport="false" />
It setting don't work.
What should I do?
F1 2016
Posted: 29 Aug 2016, 15:49
by RodentYell
I have had the same results, tried other things as well with no success.
F1 2016
Posted: 29 Aug 2016, 19:07
by Bose321
I guess we have to look further for this then. We do not own the game, so it's a little trial and error.
F1 2016
Posted: 30 Aug 2016, 15:24
by beckford
Don't know if this is of any help or I'm doing it wrong but when I make changes to the XML file, I load the game and the changes revert back to the original Config. I even get a message saying "the file has changed on disk". so looks like its not keeping the settings in the XML
F1 2016
Posted: 30 Aug 2016, 17:54
by Bose321
That's strange... That would mean you can't enable the telemetry data... Would it help if you try and make the file read-only? I wish we had the game to try it out.
F1 2016
Posted: 30 Aug 2016, 18:46
by beckford
Yeah made it read only I've even deleted the file so there's nothing there and it creates another one
F1 2016
Posted: 30 Aug 2016, 20:00
by RodentYell
Would it help in anyway if there is a file or txt we can paste or upload here for you to look at?
F1 2016
Posted: 04 Sep 2016, 11:35
by gingercat
F12016 packet format can be found at:
http://www.robertgray.net.au/posts/code ... 8sV85grKUk - it is largely correct. Combined with some other info on the web, this is my current definition used for my sim seat:
Code: Select all
[Serializable]
[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Ansi)]
struct F12016Packet
{
public float Time;
public float LapTime;
public float LapDistance;
public float Distance;
public float X;
public float Y;
public float Z;
public float Speed; // m/s
public float SpeedX;
public float SpeedY;
public float SpeedZ;
public float RollX;
public float RollY;
public float RollZ;
public float PitchX;
public float PitchY;
public float PitchZ;
public float SuspensionPositionRL;
public float SuspensionPositionRR;
public float SuspensionPositionFL;
public float SuspensionPositionFR;
public float SuspensionVelocityRL;
public float SuspensionVelocityRR;
public float SuspensionVelocityFL;
public float SuspensionVelocityFR;
public float WheelSpeedRL;
public float WheelSpeedRR;
public float WheelSpeedFL;
public float WheelSpeedFR;
public float Throttle; // proportion
public float Steer; // 0 = center
public float Brake; //proportion
public float Clutch; //proportion
public float Gear;
public float GLat;
public float GLong;
public float LapNumber;
public float Rpm;
public float UnknownField38;
public float RacePosition;
public float KERSRemaining;
public float KERSRecharge;
public float DRSStatus;
public float Difficulty;
public float Assists;
public float FuelRemaining;
public float FuelAtStart;
public float InPitStop;
public float Sector;
public float TimeSector1;
public float TimeSector2;
public float BrakeTempRL;
public float BrakeTempRR;
public float BrakeTempFL;
public float BrakeTempFR;
public float UnknownField55;
public float UnknownField56;
public float UnknownField57;
public float UnknownField58;
public float Team;
public float TotalLapsInRace;
public float TrackLength;
public float PreviousLapTime;
public float MaxRevs;
public float MinRevs;
public float GearCount;
public float Event;
public float CanUseDRS;
public float Track;
public float CurrentFlag;
}
F1 2016
Posted: 07 Sep 2016, 09:07
by DirkT
Thanks for this, support is fixed in next release
F1 2016
Posted: 07 Sep 2016, 19:14
by Lewis4646
Hi,
Yes cannot get working with F1 2016
Have tried changing the XML file & searching in steamapps/common but it wil not pick up F1 2016, picks up dirt rally/assetto and project cars in the same folder though
Also claims to be running in status box on f1 2016, very strange